ELIJAH BALLOU

DEVELOPER & RESEARCHER

CODE. CURIOSITY. CONNECTION.

BUILT TO BE
EXPERIENCED.

COMPUTER SCIENCE, XR, AND INTELLIGENT SYSTEMS
DESIGNED AROUND HUMAN EXPERIENCE.

XR DEVELOPMENTHCI RESEARCHBCIGAME DEVELOPMENT
EXPLORE MY WORK↓
Elijah Ballou
01

DEVELOPER
RESEARCHER
CREATOR

TECHNICAL DEPTH.
HUMAN PURPOSE.

I build technology that goes beyond functionality. My work explores how immersive computing, brain-computer interfaces, intelligent systems, and human-centered design can create experiences that people understand, remember, and connect with.

DEVELOPER.
RESEARCHER.
EXPLORER.

I'm Elijah Ballou, a computer science developer and researcher focused on building immersive, intelligent, and human-centered interactive experiences.

My work sits at the intersection of software development, extended reality, brain-computer interfaces, human-computer interaction, game development, and intelligent technologies.

I'm especially interested in experiences where technology disappears into the interaction, allowing people to focus on what they are learning, feeling, exploring, or accomplishing.

01

PROGRAMMING

Python / C# / JavaScript

02

WEB DEVELOPMENT

HTML / CSS / React / Node.js / JSON / MongoDB

03

XR & GAME DEVELOPMENT

Unity 3D / Roblox Studio / Extended Reality

04

DEVELOPMENT TOOLS

Git / GitHub / Visual Studio Code

05

DESIGN & CREATION

Blender / Canva

RESEARCH BUILT
TO BE EXPERIENCED.

Selected projects exploring brain-computer interfaces, accessible gaming, immersive computing, intelligent interaction, and human-centered technology.

01

BCI / ACCESSIBLE GAMING / HCI

MIND MASTERY

CO-LEAD DEVELOPER

A hands-free brain-computer interface game designed to make interactive gaming more accessible. Built in Unity with the Muse 2 EEG headset, Mind Mastery transforms brain activity, intentional blinks, and gyroscopic head movement into real-time gameplay controls.

UNITYC#PYTHONMUSE 2EEGBCI
→
02

HORROR / GAME DEVELOPMENT / ENEMY AI

NIGHT LIGHT

LEAD DEVELOPER

A first-person horror experience centered on survival, environmental tension, and dynamic enemy behavior. The experience combines player tracking, evolving monster mechanics, environmental audio, and controller-based interaction.

GAME DEVELOPMENTENEMY AIFIRST-PERSONINTERACTION
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03

XR / TRAINING / RESEARCH

ORBIT XR

LEAD DEVELOPER

An XR situational-awareness training experience exploring immersive simulation, interaction design, decision-making, and human performance within realistic training environments.

XRUNITYC#HCISIMULATION
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PUBLISHED
RESEARCH.

My research explores human-computer interaction, brain-computer interfaces, artificial intelligence, virtual reality, accessible technology, and computing education — with a focus on creating interactive systems that respond to real human needs.

01
2025BCI / HCI / ACCESSIBILITY

Inclusive Gaming Through Brain-Computer Interfaces: The Mind Mastery Experience

O. Odunze · E. Ballou · A. Kanu · A. Kelly · E. Void

Human-Computer Interaction & Emerging Technologies 195, 363

Brain-computer interfaces · Accessible gaming · Human-computer interaction

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02
2025AI / HCI / INTELLIGENT TUTORING

Revolutionizing Culturally Relevant Math Education Through AI and Co-Designing Strategies

Naja A. Mack · Clyde W. Tandjong · Michael B. Adeleke · Elijah Ballou · Amyra Harry · Jaunel Panton

Extended Abstracts of the CHI Conference on Human Factors in Computing Systems (CHI EA '25) · Yokohama, Japan

MathWiz · Artificial Intelligence · Adaptive Learning · Culturally Responsive Learning

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03
2025COMPUTING EDUCATION / HCI

PyPro: Think in Code. Grow in Logic!

E. Ballou · O. Odunze · M. Adeleke · N.A. Mack

Human-Computer Interaction & Emerging Technologies 195, 324

Computing education · Interactive learning · Human-computer interaction

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04
2024COMPUTING EDUCATION / STEM

Breaking Stereotypes and Feeding the STEM Pipeline

N.A. Mack · M.B. Adeleke · E. Ballou · D. Davis · V. Ingram · K. Cox

Proceedings of the 55th ACM Technical Symposium on Computer Science Education

STEM education · Computing education · Broadening participation

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05
2024COMPUTING EDUCATION / OUTREACH

CodeBears: Key Insights Gained from a Summer Coding Camp Empowering Underrepresented Youth

N.A. Mack · M.B. Adeleke · V. Ingram · E. Ballou · J.K. Briggs-Belt · A. Jordan

2024 Black Issues in Computing Education (BICE), 80–86

Coding education · Youth outreach · Broadening participation

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06
2023VIRTUAL REALITY / HCI

Dreadphobia: Evaluating the Usability of a Virtual Reality Application in Support of Mental Health

S. Meekins · E. Ballou · N.A. Mack

International Conference on Human-Computer Interaction, 397–402

Virtual reality · Usability · Human-computer interaction

→

EXPERIENCE.
SKILLS.
IMPACT.

Explore my professional and academic experience across software development, research, XR, human-computer interaction, game development, and emerging interactive technologies.

PDF / RESUME

ELIJAH BALLOU

Developer & Researcher

01
FOCUS

Software · XR · HCI · Game Development · BCI

FORMAT

PDF Document

SOFTWARE DEVELOPMENTXR DEVELOPMENTHCI RESEARCHGAME DEVELOPMENTBCI

OPEN TO COLLABORATION

LET'S CREATE
WHAT'S
NEXT.

I'm interested in opportunities involving software development, XR, game development, human-computer interaction, research, and emerging interactive technologies.